package com.game.element
{
	import flash.display.Shape;
	
	public class BaseGrenade extends Shape
	{
		public var damage:int = 100;// 伤害
		public var maxThrow:Number = 100; // 投掷范围
		public var impactForce :Number = 100;//击退力度
		public var damageRage:int = 100;//爆炸范围
		
		public function BaseGrenade() {
			super();
		}
		
		//爆炸
		public function explosion():void{
			
		}
		
		public function dispose():void{
			
		}
	}
}